I am the Unit Lead of Character and Environment Art for the undergraduate Games Art programme and Interdisciplinary Practice One for the Games Art MA programme at SODA.
As a Technical Artist and Consultant in the Digital Arts sector, I have over twenty years of experience as a Freelancer, specialising in tool development and pipeline optimisation.
With a focus on procedural worldbuilding, I work predominantly in data acquisition, hard-surface asset production, simulation, and material design – examining emergent techniques and processes to synthesise new, optimal workflows and approaches to 3D asset production.